Gameplay and backend programmer
During the fall semester of 2018, I worked under DADIU, a collaboration between lots of Danish educational places. During this
During a shader programming course we where asked to produce something to show off what we had learned, and try something new
During the 4 months of the Spring semester 2018 I worked together with Kasper Kempf, Luisa Zurlo, Nicola Zaltron, Nikolaj Lich
During a class on game engines, where were tasked with writing most of a game engine, the only part left out was the rendering
This was one of the rapid prototyping projects I took part in creating, during the Gameprototyping course, each of them where