Gameplay and backend programmer
Working for Level Up Garage as a Unity developer. Located in Copenhagen, Denmark. I work with developing games, spend a fair bit of my spare time developing games, and a fair bit playing them.
From April 2022 I have worked for Level Up Garage Aps, on the award winning game, SpotRacers.
Created for Nordic Game Jam 2019. ‘Blind’ is a horror game, in which the player takes the perspective of a blind person.
Entry in Nordic Game Jam 2024 You and your colleage and partner in crime find yourselves tied up in a dank basement, in front
Since December 2020, I’ve been working for Reality Gaming Group as a Unity Developer. Here I’m working on the curr
You are having a party, but it seems the 'plus one option' got used a bit freely. How long can you last before they wreck your
During the corona crisis I’ve been working on this game project with Nikolaj Licht. Though we’re not quite ready t
Me and k0cc4 sat down during the CoV-19 crisis of 2020, and jammed over the internet. We participated in Mini Jam 50: Islands.
I made this Game in collaboration with k0cc4, and some other friends for the Level one Jam 2020. It’s a simple walking s
Made in collaboration with k0cc4 for Mini Jam 46: Justice. The Limitation for this Mini jam was 5 colors: Only 5 distinct colo
For Minigamejam 33 in 2019 I participarted along with a friend i met during my time in DADIU. We ended out creating a small pl
OHS Games is a collection of small mini games with the theme of occupational health and safety. This project was made while wo
During the fall semester of 2018, I worked under DADIU, a collaboration between lots of Danish educational places. During this
During a shader programming course we where asked to produce something to show off what we had learned, and try something new
During the 4 months of the Spring semester 2018 I worked together with Kasper Kempf, Luisa Zurlo, Nicola Zaltron, Nikolaj Lich
During a class on game engines, where were tasked with writing most of a game engine, the only part left out was the rendering
This was one of the rapid prototyping projects I took part in creating, during the Gameprototyping course, each of them where