During a shader programming course we where asked to produce something to show off what we had learned, and try something new as well.
Gameplay wise it is not a very impressive game at all, but it’s not really a problem, seeing as the project was simply an exercise in shaders.
For this project I implemented:
- A blinn-Phong Lighting model.
- Matcap shading (for the mineral/ores)
- A volumetric explosion shader
- An outline Shader
- A procedural planet terrain/landmass shader