Gameplay and backend programmer
Made for Nordic Game Jam 2025 Cargolepsy is a game about being a sleepdreprived delivery truck driver. You have to deliver box
View Post Everything is timed, plan you moves ahead, out think the drones, be the last one standing.How many waves can you sur
Entry in Nordic Game Jam 2024 You and your colleage and partner in crime find yourselves tied up in a dank basement, in front
From April 2022 I have worked for Level Up Garage Aps, on the award winning game, SpotRacers.
Since December 2020, I’ve been working for Reality Gaming Group as a Unity Developer. Here I’m working on the curr
You are having a party, but it seems the 'plus one option' got used a bit freely. How long can you last before they wreck your
During the corona crisis I’ve been working on this game project with Nikolaj Licht. Though we’re not quite ready t
Me and k0cc4 sat down during the CoV-19 crisis of 2020, and jammed over the internet. We participated in Mini Jam 50: Islands.
I made this Game in collaboration with k0cc4, and some other friends for the Level one Jam 2020. It’s a simple walking s
Made in collaboration with k0cc4 for Mini Jam 46: Justice. The Limitation for this Mini jam was 5 colors: Only 5 distinct colo
For Minigamejam 33 in 2019 I participarted along with a friend i met during my time in DADIU. We ended out creating a small pl
OHS Games is a collection of small mini games with the theme of occupational health and safety. This project was made while wo
Created for Nordic Game Jam 2019. ‘Blind’ is a horror game, in which the player takes the perspective of a blind person.
During the fall semester of 2018, I worked under DADIU, a collaboration between lots of Danish educational places. During this
During a shader programming course we where asked to produce something to show off what we had learned, and try something new
During the 4 months of the Spring semester 2018 I worked together with Kasper Kempf, Luisa Zurlo, Nicola Zaltron, Nikolaj Lich
During a class on game engines, where were tasked with writing most of a game engine, the only part left out was the rendering
This was one of the rapid prototyping projects I took part in creating, during the Gameprototyping course, each of them where